aiko Arcade runs your Steam library on an M-series Mac — no subscription, no cloud streaming.
Free, owned, or one-tap unlock — it's obvious at a glance, and Play hands off to the native stack you just saw.
The launcher hands off to the native stack — no streaming, no spinner farm. Recorded on an M4 Max.
Your library appears — each game a card marked Free, $15, or Owned.
The first game runs free, one click — try the whole stack before you pay.
Stripe checkout for any other game. The license binds to this Mac.
It launches the tuned native pipeline — Wine + DXVK→Metal, no streaming.
Open-source Wine, not a subscription. Each layer chosen and tuned, not bundled.
An x87 fast-path for Blizzard's engine, exactly where Rosetta is slowest. ~10× on the floating-point loop that gates frame time — the single biggest lever in the stack.
CrossOver-async DXVK over MoltenVK — argument-buffers off, frame latency pinned. The levers that actually move frames.
A native D3D11/D3D12 → Metal path for anti-cheat-free titles — no Vulkan in the middle.
Each license binds to your Mac's hardware id and is signed. A copied file is worthless — the server is the source of truth.
v…~25 MB DMG · Developer ID notarized (open normally, no Gatekeeper override) · Apple Silicon (M1–M4) · macOS 14+
Your first game free — 30 minutes a day, the full optimized stack, no card. Unlock for unlimited.
One-time, per game. Unlock anything else in your library forever.
Every unlock is bound to your hardware and signed. You own what you pay for.