Windows games. Native on Apple Silicon.

aiko Arcade runs your Steam library on an M-series Mac — no subscription, no cloud streaming.

Overwatch 2's in-game Video Settings running on a Mac: GPU reads Apple M4 Max, Graphics API reads Direct3D 11.
Overwatch 2 on an M4 Max — the game's own Video Settings. GPU: Apple M4 Max · API: Direct3D 11.
~10×
rosettax87 x87 fast-path
Metal
native D3D11 → Metal · no streaming
$15
one-time · per game
Free
first game · 30 min a day
The launcher

One window. Every game a card.

Free, owned, or one-tap unlock — it's obvious at a glance, and Play hands off to the native stack you just saw.

The aiko Arcade launcher: an off-black window showing Overwatch 2 with real cover art and a Play Free button, above a poster grid of the user's Steam library (Modern Warfare 2, DayZ, Age of Empires, Sea of Thieves and more) each with an Install button.
Watch it run

From click to playing.

The launcher hands off to the native stack — no streaming, no spinner farm. Recorded on an M4 Max.

A live Overwatch 2 match on an M4 Max — native D3D11→Metal, no streaming. The in-game FPS counter reads ~115.
How it works

Four steps to playing.

01

Open the launcher

Your library appears — each game a card marked Free, $15, or Owned.

02

Play the free one

The first game runs free, one click — try the whole stack before you pay.

03

Unlock for $15

Stripe checkout for any other game. The license binds to this Mac.

04

Hit Play

It launches the tuned native pipeline — Wine + DXVK→Metal, no streaming.

Under the hood

The fastest path we could build on an M4 Max.

Open-source Wine, not a subscription. Each layer chosen and tuned, not bundled.

x87

rosettax87 — a measured ~10× on the hot loop

An x87 fast-path for Blizzard's engine, exactly where Rosetta is slowest. ~10× on the floating-point loop that gates frame time — the single biggest lever in the stack.

D3D11

Tuned DXVK → Metal

CrossOver-async DXVK over MoltenVK — argument-buffers off, frame latency pinned. The levers that actually move frames.

Frontier

Native one-hop DXMT

A native D3D11/D3D12 → Metal path for anti-cheat-free titles — no Vulkan in the middle.

Trust

Signed & hardware-bound

Each license binds to your Mac's hardware id and is signed. A copied file is worthless — the server is the source of truth.

Pricing

Try one free. Own the rest for $15 each.

v…~25 MB DMG · Developer ID notarized (open normally, no Gatekeeper override) · Apple Silicon (M1–M4) · macOS 14+

$0

Your first game free — 30 minutes a day, the full optimized stack, no card. Unlock for unlimited.

$15

One-time, per game. Unlock anything else in your library forever.

This Mac

Every unlock is bound to your hardware and signed. You own what you pay for.