Windows games. Native on Apple Silicon.

Run your Windows Steam library natively on an M-series Mac — no subscription, no cloud streaming.

Overwatch 2's in-game Video Settings running on a Mac: GPU reads Apple M4 Max, Graphics API reads Direct3D 11.
Overwatch 2 on an M4 Max — the game's own Video Settings. GPU: Apple M4 Max · API: Direct3D 11.
~10×
rosettax87 x87 fast-path
Metal
native D3D11 → Metal · no streaming
$15
one-time · per game
Free
first game · 30 min a day
The launcher

One window. Every game a card.

Free, owned, or one-tap unlock — it's obvious at a glance, and Play hands off to the native stack you just saw.

The aikOS Arcade launcher: a dark window with gradient game cover cards, price badges, and Play buttons.
Watch it run

From click to playing.

The launcher hands off to the native stack — no streaming, no spinner farm. Recorded on an M4 Max.

aikOS Arcade launching Overwatch 2 natively on Apple Silicon.
How it works

Four steps to playing.

01

Open the launcher

Your library appears — each game a card marked Free, $15, or Owned.

02

Play the free one

The first game runs free, one click — try the whole stack before you pay.

03

Unlock for $15

Stripe checkout for any other game. The license binds to this Mac.

04

Hit Play

It launches the tuned native pipeline — Wine + DXVK→Metal, no streaming.

Under the hood

The fastest path we could build on an M4 Max.

Open-source Wine, not a subscription. Each layer chosen and tuned, not bundled.

x87

rosettax87 — a measured ~10× on the hot loop

An x87 fast-path for Blizzard's engine, exactly where Rosetta is slowest. ~10× on the floating-point loop that gates frame time — the single biggest lever in the stack.

D3D11

Tuned DXVK → Metal

CrossOver-async DXVK over MoltenVK — argument-buffers off, frame latency pinned. The levers that actually move frames.

Frontier

Native one-hop DXMT

A native D3D11/D3D12 → Metal path for anti-cheat-free titles — no Vulkan in the middle.

Trust

Signed & hardware-bound

Each license binds to your Mac's hardware id and is signed. A copied file is worthless — the server is the source of truth.

Pricing

Try one free. Own the rest for $15 each.

~176 KB · Apple Silicon (M1–M4) · macOS 14+ · ad-hoc signed beta — right-click the app → Open on first run.

$0

Your first game free — 30 minutes a day, the full optimized stack, no card. Unlock for unlimited.

$15

One-time, per game. Unlock anything else in your library forever.

This Mac

Every unlock is bound to your hardware and signed. You own what you pay for.